1Jan

Sven Co Op Commands

1 Jan 2000admin
Sven Co Op Commands Rating: 4,5/5 1440 votes

Each command has its own sprite and a collection of sound clips that are chosen randomly. Monsters will react to the sound of your commands, and will follow/. The #1 goal with this conversion has always been authenticity, so I'm happy to say that this version is the closest you'll get to actually playing AoM co-op. The weapons work pretty much exactly like they do in the mod(s), all the custom enemies have been scripted, and I've even scripted the custom game mechanics in.


Entity Guide updated to SC version 5.22
Entity guide is updated up to SC version 5.22 with some improvements from community.
  • Added all new entities and updated all changed entities to reflect FGD changes
  • Fixed misleading infos and typos


Entity Guide updated to SC version 5.16
Large entity guide update just released after short break, some news:
  • Added all new entities and updated all changed entities to reflect FGD changes


Entity Guide updated to SC version 5.14
Large entity guide update just released after short break, some news:
  • Added all new entities and updated all changed entities to reflect FGD changes
  • Updated Entity Keyvalues
  • Updated Input/Output Triggering System Reaction Reference
  • Added some hidden keyvalues for certain monsters (tentacle and pitdrone) used by Opposing Force maps
  • Some minor visual updates
Sven Co-op 5.14 Released

Command CodeFunctionDefaultsvcheats 0/ 1Disable/ Enable cheats. Some commands below may not work unless svcheats is set to 1.OFFimpulse 50Toggle HUD. It also toggles player's itemsuit(weapons switch or pickups won't be possible).-impulse 101Give all weapons to player.-rdrawviewmodel 0 / 1Hide / Show weapon view model.Showcrosshair 0 / 1Hide / Show weapon crosshair.Shownetgraph 0 / 1 / 2 / 3Show advanced info about fps, performance loss, rendered polygons e.t.c.OFFrestartRestart the current map. Ez reader teleprompter software. Removes decals and restarts position/settings of all entities.-rspeed 0 / 1Show current number of polygons and entity polygins.OFFglwireframe 0 / 1 / 2Toggle wireframe rendering mode. Useful for seeing what engine renders at the moment.OFFclprecachecountShow number of currently precached models, and limits to it.-gibme / killSuicide.

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First command also simulates being gibbed.-myinfoShow very detailed statistics about you as a player-mapinfoShow number of entites, models and sprites with their respective limits.