Mario Party 9 Dolphin Emulator
I'm trying to set up the mario party 9 for wii. But I have problems configuring the IR control. If I put it with the mouse works very well, but if I set it with the stick analog of a joystick, this is too sensitive, and it is a big problem, also the cursor always returns to the center.
Boss Rush modeDefeat all bosses once, then spend 500 points to purchase Boss Rush mode. Master modeSpend 200 Party Points at the Museum to purchase the Master difficulty. Bowser StationSuccessfully complete Story mode to unlock Bowser Station. Alternately, play every board except DK Jungle Ruins in Party mode. DK Jungle RuinsSpend 500 Party Points at the Museum to purchase DK Jungle Ruins.
Play as KamekSuccessfully complete Story mode to unlock Kamek. Play as Shy GuySuccessfully complete Story mode to unlock Shy Guy. Bonus vehiclesThe following vehicles can be purchased for 200 Party Points at the Museum:Blooper Boat Bone Barrow Boo Blanket Chain Chomp Coupe Coral Explorer DK's Banana Slider Float Mattress Gear Shifter Jungle Junker King Bob-omb Bus Rickety Ride Shiny Saucer Starship Bowser Wiggler WagonMusicThe following music options can be purchased for 100 Party Points at the Museum:Character Voices Minigame Music 1 Minigame Music 2 Other Tracks Stage Music.
Contents.Emulation Information Microphone ConfigurationTo enable Mic support go to Options - Configure - GameCube, and set Slot B to 'Mic'. Set its button to GCN Pad 2, it does not work on Pad 1.Network MicDolphin is currently unable to support microphone input with networked play. This can be worked around by reconfiguring the Mic to use a controller input under the games options menu.Problems Tile EdgesSometimes image tiles seem to be rendered 1px off, leaving small gaps or improperly drawn tile edges. This occurs even with 1x Internal Resolution and Anisotropic Filtering / Anti-aliasing off.
This is due to various texture interpolation issues and may happen on a real Wii. This may not occur with PAL releases. Enhancements Text Box DistortionText boxes are heavily distorted when Force Texture Filtering is activated. To fix this disable it.16:9 Aspect Ratio FixThe built-in Widescreen Hack causes board clipping and buggy reflections. The following Gecko codes work as a replacement, causing fewer issues. Compatibility can be assumed to align with the indicated revisions.
However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate. TestingThis title has been tested on the environments listed below:Test EntriesRevisionOS VersionCPUGPUResultTesterr7278Mac OS XIntel Core i5 @ 2.3GHzIntel HD Graphics 3000Perfectr7540Windows 7Intel Core 2 Duo T6600 @ 2.2GHzNVIDIA GeForce 230m GTPerfect, stutters every once in a whiler7579Windows 7Intel Core 2 Duo E8500 @ 3.16GHzATI Radeon HD 4800Plays perfect until it stutters to freeze every few hours; restart3.0-787Windows 7Intel Core i5-2450m @ 2.5GHzIntel HD Graphics 3000Runs very smoothly at 49-60FPSWindows XPIntel Core 2 Duo E4400 @ 2GHzATI Radeon HD 4650Almost perfect! The game runs very smooth on the map/'Game Board' (At 50-60FPS and 90% to 100% (Speed)). During some minigames, the speed may drastically drops, mainly those where there are many objects (Speed goes to 67% - 85, and the FPS to 36 - 50), but keeps a lot playable.Windows 7Intel Core 2 Quad Q9550 @ 2.8GHzATI Radeon HD 5850Perfect 50FPS(PAL), netplay (4 players) with no desync (buffer=2)Windows 10Intel Core i3-7100U @ 2.4 GHzIntel HD Graphics 620Almost Perfect.
A few graphical glitches here and there, along with a few lag spikes. Bill sudduth deliverance training manual. I was using OpenGL.Gameplay Videos.