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Version 1.0 is undoubtedly the biggest update yet! The amount of changes and brand new additions would easily break the mind and will of any lesser gamer! We know YOU are ready and we need YOUR feedback in order to create the best Realms of Magic experience possible.What are you waiting for? The new and refurbished Old Kingdom ain’t gonna save itself!Visit our discord to find out how to join the newest Beta:DISCLAIMER 1: In order to join this Beta you need to have a full version of the game in your Steam library.DISCLAIMER 2: Keep in mind that not all features, content and changes planned for the full release of Update 1.0 are present in the current Beta version. However, they will be gradually introduced to this version of the game.BETA 1.0 CHANGELOG:1.
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The sheer amount of brand new additions and changes in this version is simply staggering! It could genuinely be compared to at least several major updates combined.2019 was a calm before the storm. We’ve released two major updates: 0.6 - The Magic Update and 0.7 - The Caves Update. But the development of Realms of Magic hasn’t slowed down one bit, the pace actually increased as we were simultaneously working on both major updates and the massive 1.0 version.This update aims to overhaul and improve the majority of the game's systems and content. All these features are interconnected - changing one thing requires modifying multiple others. Each major change required balancing other elements and that’s why we decided to release 1.0 as one massive update.Without further ado, let’s see what kind of future awaits the Realms of Magic! Guild questlinesDuring your journeys you will encounter four different guilds.
Each guild has its own agenda with unique rewards for your help. New weapon typesDon't get us wrong, Swords, Axes and Maces (previously available weapon types) are great. They are pretty solid pieces of equipment that are necessary for your survival in the Old Kingdom. However, we also understand that different people have different tastes. Maybe you want to stab someone instead of slashing them? Maybe you want to keep your distance? And just maybe.
You want your sword to be human-sized? No judgment here, and that's why Update 1.0 will introduce 5 new weapon types: Daggers, Spears and Heavy Swords, Heavy Axes and Heavy Maces. Every sandbox location now generates random caves for you to explore. Inside you will find new dangerous enemies and sweet loot guarded by them.Currently random caves consist of three tiers, the deeper you go, the more powerful monsters you will encounter and the more valuable treasures you will find. To make caves prettier and easier to navigate we've added glowing crystals and mushrooms that light up surroundings.To make getting out of caves easier we've made a big change - now you can travel from anywhere, you no longer need to reach edge of location or find a signpost to do so. We have also improved Mining profession, previously it only increased damage you do to blocks but now it will also increase the mining speed.Please bear in mind that caves won't generate in locations you've visited before this update.In caves you will encounter two new creatures: Cave Kobolds and Mole Rats.Cave Kobolds are stronger and nastier cousins of usual Kobolds.
Similar to their weaker counterparts they use hit-and-run tactics but with one major difference: instead of trying to hit you from up-close they are throwing their daggers from distance, which makes them much harder to defeat.Similar to Cave Kobolds, the Mole Rats are more difficult variant of Giant Rats. Their special ability is that they will run away and regenerate when they are hurt. When you encounter one Mole Rat this ability may not appear that powerful but when need to fight several of them, then you could be easily overwhelmed.Three new Blacksmithing materials have been added: Mithril, Cobalt and Thorium. Mithril and Cobalt ores can be found deep in caves, while Thorium is an alloy of Mithril and Cobalt, similar to how Tin and Copper together make Bronze.With each material you will be able to craft new and more powerful tools, weapons and armors.We've overhauled color palettes for each race and streamlined character customization. Now color options for each category will only show if your character is actually using them, for example you won't see hair color if your character is bald.Our goal was to make sure that each character created when you hit Randomize button will look good, which wasn't usually the case before.
This overhaul will not only make creating new characters easier and more fun but will also make NPCs you encounter in your adventures look better, as majority of them have randomly generated appearance.This feature will most likely make your character look slightly different, if you are not happy with new colors then please remember than you can visit the Witch in the top-right corner of the map to change your appearance.Very simple, yet extremely useful minor feature. Version 0.6.1CHANGES. Sound effects overhaul - every sound effect's volume and other parameters were tweaked for better experience, you won't see a difference but you will definitely hear it;). Easter Event was added to automatic event system.
Added pop-up dialogue informing player that they can't sleep when enemies are nearby or if they are hungry or thirstyBUGFIXES. Disappearing shield bug was fixed, hopefully this time finally. 'Fixed' naked random encounters in wilderness - it's not a bug, it's a feature!.
You can no longer talk to your summoned skeletons. To Brave Warriors and Mighty Mages of The Old Kingdom! Our tormented and dangerous lands seek for an immediate rescue. Are your ready to bring them help with new great Tools of Destruction? Come back to the old realms and prove your skills to unjust World!The long-awaited Patch 0.6 arrived today. New features and improvements are mostly focused on gameplay experience and new opportunities of combat style preferences during your adventures.
We truly believe that our work and ideas will meet your expectations and reward your patience.Please find detailed list of changes below. Let’s get started! FEATURES Three New Magic SchoolsEach Magic School has its own skill tree requiring about 40 talent points to max it out. Talent points can be spent on learning new spells and passive magic abilities. Nothing stands in your way to try a different builds and make mixes among them.As always - play it your way!Please find out all the details about New Magic Schools below:Frost Magic School focuses on offensive gameplay style. Freeze your opponents with 5 new spells:. Ice Spike works like ice missile.
Cold Wave - cone shape freezing breath. Ice Nova shoots ice spikes from the both sides of a caster which toss hit creatures in the air. Ice Barrier blocks and reflects incoming damage. Deep Freeze is a stacking debuff spell.
Each next stack slows enemies actions.In Nature Magic School you can learn 3 summon spells and 2 utility buffs:. Summon Rat - summons a rat companion.
Summon Wolf - summons a wolf companion which can additionally cause bleeding on enemies. Summon Boar - summons a boar companion which can additionally slow enemies. Regenerate - AOE buff which increases health regeneration for all allies. Stone Skin - AOE buff which increases armor for all allies.Necromancy is forbidden dark magic of death. Use 4 deadly spells to devastate your enemies.
Dread Bolt - deadly ghost missile that pierces enemies bodies. Causes damage to the opponents and makes them more vulnerable for incoming hits.
Summon Skeleton - raises undead who will fight for you. You can summon skeleton warriors and mages. Summon Ghoul - summons fast and deadly Ghouls.
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Grim Wind - AOE debuff which inflicts damage over time. It heals caster for percentage of caused damage. CHANGESWe have completely remade humanoid animations. Changes include all movement elements and combat skills. Gameplay seems to be more natural, satisfying and responsive.
We have also improved melee combat by implementing coloured weapon trails. Detailed list below:.
New Animation for: walking, jogging, running, jumping, rolling, falling, punching, weapon drawing, shield holding, shield blocking, spell casting, eating and drinking. Added weapon trails while attacking and preparing to attack. Combat skills does different colors which depends on used strength and attack speed. Visual damage system has been improved. It is more responsive and satisfying when hitting an enemies. We have added blood on hit which made combat more attractive and juicy.Active Bar. Added 4 slots Active Bar which can be used anytime during gameplay.
You can put in every potion, food, book and much more. Almost every “useable” item in game. Action Bar slots are activated by pressing F1 - F4 on your keyboard.Idle Animations. To make your world feel more natural and alive, we have implemented a total of 12 idle and actions animations. Each will be triggered depending on the situation and NPCs preferences.
For example: enemies will show their happiness after your death:)Level Up Effect. Upon Level Up your character will explode with powerful energy which will cause damage and knockback enemies. It will also fully restore your health, mana and stamina. Dear Citizens of the Old Kingdom!It’s been over a year since Realms of Magic has arrived on Steam in Early Access. Our Team keeps working hard on improving the game and we can’t wait to share with you the details about what’s coming to the Realms in 2019.We would greatly appreciate if you could read this post to the very end.Game development is not a straightforward process. As you develop the game it evolves and changes and very often the final product is different than initial vision. We grew as developers over the years and thanks to your feedback and support we learned a lot about the game we want to deliver.
That means the final shape of Realms of Magic will be slightly different than what was originally planned. But fear not! It will be even better, we know what we are doing, trust us;)But before we get to that, first we want to make a short summary of the most important features and changes implemented in Realms of Magic since Early Access began a year ago. Patch v0.6 - Combat Update. New Magic Schools.
Version 0.6 will feature not one, not two, but three new Magic Schools!. Combat Overhaul. We listened to your constructive feedback about combat feeling slow and clunky.
We've addressed the issue and from now on it will be much more dynamic and satisfying. New animations. Another heavily requested feature were new character animations. We remade most animations from scratch and now they look much more fluid and realistic.
Idle animations. Areas with NPCs will feel more alive and natural. Potion Bar. You requested, we provide! You will now be able to quickly drink potions in a convenient way.You can check out work in progress version of combat overhaul, new character animations, idle animations and potion bar on just released Beta version.
You can learn how to participate on our Discord server. Patch v1.0 - World Overhaul Full ReleaseWe started work on World Overhaul over half a year ago. We are changing the map layout, rebuilding every village and dungeon and rewriting every quest. The world as you know it will be no more - it will be replaced with a much better version of it. Because of that version 1.0 will require starting a new character. (You will be able to continue adventure on your old characters on 0.7 version of the game.). Remastered villages, dungeons and quests.
We remade every location and quest. Locations are looking much better and are more interesting to explore. Quests provide you with more dialogue options and choices. New dungeons and quests. More dungeons to crawl and many new quests to complete. Stonebridge - Capital City of the Old Kingdom. Huge central city filled with over a hundred new NPCs for you to meet.
It will also feature two new music tracks. New Biomes. Two new biomes to discover and explore: Mountains and Plagued Lands. Improved map and interface. New beautiful map with quality of life improvements.
Progressive Boss Fight. Each time you defeat him he becomes even stronger, always providing you with a challenge. What's after version 1.0?We believe that after implementing all things listed above, Realms of Magic will feel like complete game. We will continue working on the game after leaving Early Access. However, scale of future development on Realms of Magic will depend on how successful the full release will be.It is always sad and frustrating when you need to cut some features you really wanted to implement.
Nevertheless, we want Realms of Magic to be the best game it could possibly be and more does not always mean better. We prefer to improve and polish what we know will work instead of tackling some of the huge features we are uncertain we could provide with quality standards we aim for.If a feature you were looking forward to is not included on 1.0 roadmap it’s doesn’t necessarily mean that it won’t be implemented at some point in the future. It just means that it won’t be implemented in version 1.0.That is all we would like to say to you today. We are getting back to work. Cross your fingers for the team and once again we kindly thank you for all of your support!As always, stay Awesome! Another part of shaping and polishing Realms of Magic has been closed today.Even more freedom of agricultural gameplay is coming along with patch v0.5.With Husbandry feature we can move Realms of Magic from pre-Alpha to Alpha Version.Since Early Access launch we have expanded Realms of Magic content and mechanics significantly.
Even more changes are ahead and we can’t wait to share our plans with you. Positive feedback and your active attitude makes us motivated and proud of our work! As partners of yours we would like to inform that December will be the last month to acquire Realms of Magic in an old, lower price. Base price of Realms of Magic will be increased after end of this year.With one year anniversary of Realms of Magic in Early Access we are preparing few announcements. Be patient and stay tuned for our news soon.Back to today's patch, please find list of all changes below.Patch changelog. FEATURESNew Profession: Husbandry.
You can now craft Animal Pens at Workbench. You can now make animal feeds at Animal Feed Grinder. You can feed passive animals to make them follow you to the Animal Pens. In Animal Pens you can feed, shear and butcher animals. They will only breed if fed.
Among other materials, animals produce fertilizer that can be used to craft a Fertile Soil block, which speeds up plant growth. You can no longer pick up rabbits and chickens. Animal loot and occurrence were rebalanced accordingly. To avoid exploits, passive animals no longer grant XP when killed.
CHANGESRemoval of respawn mechanics:. We removed respawn system. As of this patch you must load a saved game after you die.(Why we did that? Halloween has come to our Realms!Participate in Halloween Event and find hidden sweets! Enjoy Trick-or-Treating ritual for a next week during this spooky time.It’s a great opportunity to visit our familiar Witch once again. She might give you special items to decorate your house in exchange for a small favor.Halloween Event is part of 0.4.3 update.
We are also very happy to announce that patch 0.5 is very near! New update will be focused around new profession - Husbandry, which will allow you to take care and breed farm animals.Version 0.5 will be released on Beta branch in just a couple of days. If you would like to help us test it, then please join our Beta Team on Discord.Invite link:We wish you lots of fun during Halloween! Feel free to share with us screenshots from your adventures!
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