Monmusu Quest Paradox Save File
You're browsing the GameFAQs Message Boards as a guest. Sign Up for free (or Log In if you already have an account) to be able to post messages, change how messages are displayed, and view media in. Monster Girl Quest is an eroge series hailing from Japan which has been translated by Rogue Translator into an English format. The game has accrued a sizeable fanbase globally with its tales of Luka’s journey to become a hero while defeating (or being defeated by) various female monsters in his world.
I tried RPGMakerSaveEdit and it has a huge string of errors when opening up MGQ's save file. So something must be wrong unless I'm using the wrong version of the tool.Couple of things I'd like to ask as well:1.
Is there anyway I can guarantee Run Away or escape? It's really annoying running into the same enemy over and over and never being able to run away. I know there's an accessory to stop all encounters, but I'd like to encounter them but be able to run away.2. Is there a guaranteed way to recruit monsters? I have them set at 100+ affinity but I recruited like 5 out of maybe 300 monsters I've encountered so far.
Even with the Invitation accessory they just never seem to join. I tried RPGMakerSaveEdit and it has a huge string of errors when opening up MGQ's save file. So something must be wrong unless I'm using the wrong version of the tool.Couple of things I'd like to ask as well:1. Is there anyway I can guarantee Run Away or escape? It's really annoying running into the same enemy over and over and never being able to run away. I know there's an accessory to stop all encounters, but I'd like to encounter them but be able to run away.2. Is there a guaranteed way to recruit monsters?
I have them set at 100+ affinity but I recruited like 5 out of maybe 300 monsters I've encountered so far. Even with the Invitation accessory they just never seem to join.3. How do I duplicate more items using CE?
I thought it's impossible for RPGMaker since the value doesn't stay consistent and thus can't be changed. I know you can use saveeditonline, but at this rate I'm going to need to shove 999,999 seeds into luka's face to make him at least decently strong. I tried RPGMakerSaveEdit and it has a huge string of errors when opening up MGQ's save file. So something must be wrong unless I'm using the wrong version of the tool.Couple of things I'd like to ask as well:1. Is there anyway I can guarantee Run Away or escape?
It's really annoying running into the same enemy over and over and never being able to run away. I know there's an accessory to stop all encounters, but I'd like to encounter them but be able to run away.2. Is there a guaranteed way to recruit monsters? I have them set at 100+ affinity but I recruited like 5 out of maybe 300 monsters I've encountered so far.
Even with the Invitation accessory they just never seem to join. Thieves learn a Thievery skill that guarantees 100% escape for non-scripted/special battles. Ninjas learn a functionally identical Ninjutsu. The Merchant tree learns Merchantile skills that bribes opponents into leaving the battlefield. The Informant tree learns Talk skills that threaten opponents into leaving the battlefield at the cost of species affinity.2.
No guarantees. The Monster Tamer subtree of the Hunter job has passives and learns abilities to passively increase recruitment rate, the Informant and Merchant Mermaid trees learn skills that boost recruitment rate for the battle, but it's still all up to RNG in the end. Using the Ally Invitation Talk skill with 100 affinity usually gives pretty good recruit chances as far as my experience goes though. Translation and Part 3 updates:1. Dargoth updated his blog this week. Basically said translation is coming along smoothly and he just finished Succubus Village. He speculates he'll need another 6 months before Part 2 is translated.2.
ToroToro talked about Part 3 briefly in his blog post today. He basically said it'll be bigger than Part 1 and Part 2. Whether that means combined, who knows. Still no idea on a release date however, but given his wording, it doesn't sound like a Q1 or Q2 2019 release is in the cards.
We're probably looking at a late 2019 release. Translation and Part 3 updates:1.
Dargoth updated his blog this week. Basically said translation is coming along smoothly and he just finished Succubus Village. He speculates he'll need another 6 months before Part 2 is translated.2. ToroToro talked about Part 3 briefly in his blog post today. He basically said it'll be bigger than Part 1 and Part 2. Whether that means combined, who knows. Still no idea on a release date however, but given his wording, it doesn't sound like a Q1 or Q2 2019 release is in the cards.
We're probably looking at a late 2019 release. 1) I think Dargoth needs more people with better time management skills at this point. Seems like he could have been done translating all of part 1 and most of part 2 by now if he did. I know Rogue did throw his hat in, but how much of that was putting forward work and how much was tearing his hair out, that's not known. I heard a rumor somewhere that Rogue reportedly jumped ship when he saw how mismanaged the project is, and how bad communication between team members was. I'll ask someone or the man himself to verify the accuracy of that statement, since it probably came from the 4chan thread.2) So, they're still doing yearly releases?
I mean, how many artists? Something like a half-dozen? And how many programmers? Maybe half of that? Can western devs even compete? To keep this from being a silly necro:It seems that the translation team that was focused on the H-scenes (ArzorX's team) for Part 2 has finished their work. To keep this from being a silly necro:It seems that the translation team that was focused on the H-scenes (ArzorX's team) for Part 2 has finished their work.
I suppose it's the 'downside' to a community run translation project, is no one is really actually sure how far along they really are. Especially if people only kind of upload what they're working on whenever they feel like it. It feels like I won't get to play all of Paradox Quest - even when part 3 comes out - until like, 2030.EDIT: To be clear, I'm not trying to badmouth Dargoth and team.
I get Paradox Quest is a lot more complicated to work on then the original series, but it is still a bit dismaying how slow along its been going. I suppose it's the 'downside' to a community run translation project, is no one is really actually sure how far along they really are. Especially if people only kind of upload what they're working on whenever they feel like it. It feels like I won't get to play all of Paradox Quest - even when part 3 comes out - until like, 2030.EDIT: To be clear, I'm not trying to badmouth Dargoth and team.
Bookended as it is by Russell Mael 's wordless chorale vocals that help kick off the opening 'Intro' and which recur in the soothing but strange conclusion to the final song, 'Likeable,' not to mention similar moments throughout the album, it's almost too easy to summarize Exotic Creatures of the Deep as Sparks ' most involved tribute to the Beach Boys, late-'60s version. Sparks: Exotic Creatures Of The Deep. Sparks do a quality production from sound to packaging. I hadn't heard all the detail in the piano before listening to this vinyl. Reply Notify me Helpful PaulT44 May 19, 2018 Report; Listing is incorrect, discs play at 33 1/3 rpm.
I get Paradox Quest is a lot more complicated to work on then the original series, but it is still a bit dismaying how slow along its been going. From what I remember, almost of Part 1 is in fact translated, except for lines that were added in Part 2.
The user interface (which includes things like item names and descriptions) is translated. All H-scenes (excluding battlefucks and temptation events) are translated. Battle shouts (the lines characters say when using their skills) are mostly not translated, but they're a low priority.The size of Paradox is important: the exact estimates vary, but I've heard from multiple sources that the first part alone is bigger than the entire original trilogy. Bear in mind that it has several times as many monsters, all (or almost all) of which individually have more text. Moreover, it also seems that the game is more difficult to patch. That's just going back to my point, though. In terms of dialogue and written content, it would be suicide for just a single guy to translate the entire thing, never mind a group of amateurs lead by a guy whose fame is drawn from translating Dieselmine VN's, among others.
I think what I'm trying to get at it is, while I don't expect every part to be done 6-8 months after a the game drops and/or all patches are put out. I'm just saying, from the onset, the project has been a bit of a clusterfuck with a lack of communication, consistency, and leadership. If that's changed, I rescind my previous statement. That said, the project isn't gonna be done in less than 3 years from when the third part drops, if only because, as I've said, the third path they plan to implement is likely adding a huge load of content.Which begs the question, if you play both (current) paths, then will the third part converge with being able to choose both Alice and Ilias, and then have the game given a 'true ending' with multiple versions of everyone based on your choices? I can't imagine TTR being that ambitious. Then again, who would have predicted they would even do a 'sequel' to their original trilogy? I should point out that the translation team's current track record is 'almost having Part 1 done by the release date of Part 2,' which would correspond to approximately 2 years to translate one part.
The team appears to be speeding up since the first part, for whatever reason - either they improved their communication or are just generally getting better. Moreover, the translation efforts are non-negligibly spent on items/skills/etc, which is effort they will not have to repeat. It strikes me as pessimistic to not account for the above.I would estimate that they'll be done translating somewhere between 1 year and 9 months to 3 years and 6 months from when the third part drops.
That's just going back to my point, though. In terms of dialogue and written content, it would be suicide for just a single guy to translate the entire thing, never mind a group of amateurs lead by a guy whose fame is drawn from translating Dieselmine VN's, among others. I think what I'm trying to get at it is, while I don't expect every part to be done 6-8 months after a the game drops and/or all patches are put out. I'm just saying, from the onset, the project has been a bit of a clusterfuck with a lack of communication, consistency, and leadership. If that's changed, I rescind my previous statement.
That said, the project isn't gonna be done in less than 3 years from when the third part drops, if only because, as I've said, the third path they plan to implement is likely adding a huge load of content.Which begs the question, if you play both (current) paths, then will the third part converge with being able to choose both Alice and Ilias, and then have the game given a 'true ending' with multiple versions of everyone based on your choices? I can't imagine TTR being that ambitious. Then again, who would have predicted they would even do a 'sequel' to their original trilogy?